﻿using UnityEngine;

namespace SkillSystem
{
    /// <summary>
    /// 主动技能发射器
    /// </summary>
    public class ComboSkillTransmit : ActiveSkillTransmitter
    {
        public ComboSkillTransmit(SkillData data, Animator anim) : base(data, anim)
        {

        }

        protected override void InitProcesser()
        {
            base.InitProcesser();

            SkillProcessers.Add(SkillProcesserType.Triggered, new SkillTriggerProcesser(this));


            processerPerTriggerSync.Add(SkillProcessers[SkillProcesserType.Triggered]);
        }
    }
}